100 Interesting Tavernkeepers

One hundred tavern owners that will help bring your taverns to life!

Full List

  1. Davis Owensby - A retired farmer who converted his old barn into a tavern. This tavern keeper brews all his own beers with hops that he grows. He will sit and talk about farming for hours, if you let him. He is worried about his cows going missing, and suspects the ogres in the hills are to blame.
  2. The Ghost of Sel'seren - This tavern is haunted by the previous tavern keeper who died a few years ago. Sel'seren was a gorgeous elven woman who treated all her guests like family. People who stay the night in this inn report having their covers being pulled over them on cold nights on their own, and mugs of ale being refilled on their own.
  3. Mugsy - The ex-criminal Mugsy is a goblin who pulled off a BIG heist in his past, and is using the tavern as a cover to stay under the radar. He speaks fluent Thieve's Cant and usually takes a liking to rogue players. He charges paladins extra.
  4. Slunk Copperpot - Slunk is a goblin stripper who recently came into possession of her own tavern because the previous owner died of mysterious circumstances. Slunk was always his favorite dancer, and he left the tavern to her in her will. The strange thing is, he died within days of telling Slunk that information. What a coincidence!
  5. Al'Ashir - This foreigner from the desert is looking to start his new business in a land far from his home. He is overly accommodating, and typically cooks all the meals himself. If the patrons aren't used to desert cuisine, they may find it particularly on the dry side.
  6. Thain D’ulbris - A former adventurer who says he has traveled with all the great heroes though none of his stories match up he is a portly fun loving man. Though he is a bit loud he has ties to the rebels though he doesn’t advertise this other than his rampant and aggressive nationalism he uses as a cover.
  7. Lily - This charming, attractive Elven woman always seems to know exactly what to say to cheer up patrons and get them talking. A town drunk swears that she's actually a disguised monster and the head of a local organized crime syndicate.
  8. Mimi - This enchanted wizard's familiar/apprentice runs the bar, using her telekinetic abilities in place of hands. The bar features a variety of exotic drinks from across the world and even some extraplanar ones (dangerous and highly expensive drinks only available with a reservation and advance order).
  9. Nimue - This bright red horned tiefling has spent quite a bit of money on the decor of her bar, which is themed after hell. The bar/restaurant is upscale, and the food and drinks, while good, are pricy. This is a popular spot for the children of nobility to attend. The bartender has acquired several rocks enchanted with Nystul's Magic Aura, which she has put in the foundations in order to create an 'aura of evil' around the place.
  10. Kra'ax Three Claw - The hulking Half-Dragon is surprisingly well mannered, but will violently throw out anyone they learn takes part in the trapping of animals. They lost their left foot to an owlbear trap while traveling the wilds and sorely miss going on long treks through the untamed wilderness. Will buy or trade at a very fair price for fresh wild berries and unique stones.
  11. Grin Stoneboot - A stout dwarf, with fiery red hair and no beard, that owns and operates a tavern carved entirely from one large stone block. He’s known for his wild tales of his missing flying monkey. Every time one of his patrons asks him something he always manages to lead the conversation toward his missing monkey (Nam). Rumor has it that Grin shaved his beard and won’t regrow it until he finds his lost friend. I’m sure Grin would have a fantastic reward for the player that found poor Nam.
  12. Orx Thrallkeep - former gladiator, living his best life running a bar with a solid connection to the local sporting events community and betting parlors. His favorite weapon, a silver trident, is more than just decoration behind the bar.
  13. Abeg Two-Smiles - reformed thief, he was horribly scarred by an angry tavern owner during his early life and eventually returned from his adventuring days to not only buy the bar itself but also to help guide young, troubled future thieves by honing their skills and boasts that anyone able to successfully steal a mug from his bar will drink free for a year. So far, none have been able to do so.
  14. Juli Wise (formerly Jani the Jannkiller) - druid with a focus on elemental magic, she's laying low for the time being until the next planar alignment allows her return to some mysterious place where her allies are waiting. In the meantime, she's keeping busy and trying get information from every traveler staying at her roadside inn.
  15. Herk - a goblin who found the perfect score in treasure hunting - dead adventuring groups. His specialty is building quiet, lethal traps and placing them in front of already-cleared dungeons after the adventurers have entered. They die, he collects the loot and puts it to work building a safe space for his extended family. Remarkably, he's happier running a tavern than he ever was living in dungeons and caves.
  16. Josh - A well-mannered ogre. Runs a small tavern on the edge of town, and it's clear that he puts a lot of love into it. His family was kidnapped for a gladiatorial arena, meant to test fighters prowess. Josh could never really stand the sight of blood, so he opted to take on the position of cook for the combatants in the arena. He's very self-conscious about his size, but he's a gentle giant, and a friendly soul. Speaks with a slight New Zealand accent.
  17. Weiss and Jaded - an Aasimar and Tiefling Wife/Husband duo. Weiss mans the bar putting patrons to ease with her holy feminine charm while Jaded in the back is the Cook and Brewmaster known for his signature drink Devil Rose Ale. If asked about their relationship they'll simply state that it was originally a joke to screw with friends but they learned to truly love each other.
  18. Lurag Strongbrew - Lurag is a retired Dwarven barbarian. He made it his mission in life to find the lost mead recipe of the legendary Dwarven brewer, Gilgoth Honeybeard. Once he retrieved it, he settled down and opened a tavern to share the legendary brew with the world.
  19. Meef, Störsk, and Gjël - A trio of gnomes who take turns bussing tables, cooking, and bartending. Tavern is built into the bottom of a cliff-face and the goblins added wooden structure to turn a large hollow into a serviceable, if somewhat cramped for medium and larger characters. They each have small wooden protrusions on tight fitting jerkins that attach on the back of the each shoulder. They use these to boost each other up and grab things from the top shelves. The food and beverages are mostly fungi-based with some options for everybody. They all complain of the smell if asked to cook meat, but will acquiesce and make the food without further qualm.
  20. Kareem Sandjabar - A mage who runs the tavern liberal use of mage hand, unseen servant, summons, and other magical means. Keeps a pet mimic named Boorf in the tavern that likes to prank people by turning into mugs and foot stools. Will pay handsomely for self-washing dishes because he cant stand the way his minions clean them.
  21. Elias Alondir - A high elf mage who seems a bit out of place running a tavern. Being a bit of a germaphobe, he has several unseen servants as his wait staff as well as his pseudodragon that collects payment and tips. Elias never touches the coins from his customers, instead dumping it all into a chest with Mage Hand and cleaning it later. When the tavern gets busy, the high elf gets a bit of anxiety and copes by letting out small laughs and chuckles as he converses with his patrons. The name of the tavern? The Laughing Mage.
  22. Iphin - A minor god of alcohol who got bored just being in his realm, sells stranded drinks for cheep and high quality drink for exorbitant prices, can cure hangovers for a price.
  23. Chime - This kenku is the owner and operator of Three Crows tavern/inn. The main drink is made in house and is called the three crows. Upon taking the first drink of a freshly poured Three Crows the drinker feels a burp coming but when they open their mouth to burp they let out three caws (bird sounds) the bigger the drink you take the louder the caws should be, the smaller the sip the more quiet. Chime being a Kenku and having difficulty with communication has signs all around his tavern, not just menu/room and board, but also common sayings and phrases that he’ll point to when he doesn’t feel like interacting Backstory Chime a retired Pirate, he was The first mate to the famous Captain Dread. He retired after he was injured in a battle with the Royal Navy.
  24. Littlebob Mancoon is a retired (from adventuring) halfling rogue with prison tattoos on his face. Barrel chested and rather tall for a halfling, he has a dead pan sense of humor but always raises one eyebrow when he's joking. Deep voiced, he is a quick talker who says 'ya ya' and 'no ya' alot. Always a gambler, he won this tavern called the Way Way in a high stakes game of Kiriki while incarcerated. He has a special where you roll 2 dice and are served drinks according to the outcome. If you roll a 1 and a 2 it's on the house. He also charges half price for those that order in thieves cant.
  25. Vorrakas Crixush - Red dragonborn paladin-turned-mercenary-turned tavern owner. Despite suffering great tragedy in his life, he is a stern, yet friendly and fatherly figure. A life-time of adventuring has made him a veritable font of wisdom on the subject, and many up-and-coming adventurers come to him for advice. Runs the Red Fang tavern and inn with his old friend and sworn-brother, the dwarf Hjolthrun Bronzeheart. Mess with his wait staff at your peril. Don't mess with his adoptive drow daughter if you wish to live a long life.
  26. Casémone Cosmone - A grey-skinned, brown-haired and ram-horned retired Lyre-playing Bard that runs a feywild-style tavern and claims himself to be a Faun. Drinks and dishes are named after imaginary feywild herbs, shrooms and berries, and tables are engraved with rings to make them look like tree stumps. Truth of the matter is he is simply a Tiefling that looks vaguely Faun-like and attempts to use this as a trick to get customers. Locals are usually aware of this, but an unassuming stranger may find themselves tricked. Despite knowing the trick, locals still come for the unique atmosphere and Casémone's bright smile and relentless dedication to the facade.
  27. Hjolthrun Bronzeheart - Dwarven ex-mercenary, now part-owner and brewmaster of the Red Fang tavern and inn. A jolly old soul always willing to share a few tales to anyone who asks. Spends his days experimenting with new types of alcoholic drinks, from making wine from watermelons to trying to recreate an old recipe that includes slime from a gelatinous cube. His most prized possession is a reinforced dwarven adamantine beer stein his calls Fimbul'kheled (Great Mug). Mess with his wait staff are your peril. Don't mess with his drow sworn-niece if you wish to live a long life.
  28. Aialla, a human bard who failed to make it in the big city and now runs an inn focused on performances. This way she can play all she wants. She's not amazing but not horrible either. Here anyone can play or read. In fact you need to perform or the price of your meal is doubled. What you perform is up to you, but each customer must do something on stage to get the discount.
  29. Angus Throwbeard - a surly dwarf that walks around on stilts, making him seven and a half foot tall.
  30. Dirk Prophet- Assimar Bartender with a love of spiced and mulled drinks. He stands at 6'5' and has golden hair with silver freckles. The most popular drink he makes is called Celestials call, it is 3 part vodka, one part berry juice, bitters and a sprinkling of mint and spices and a touch of silver dust. A retired bard he has his lute about the bar and can sometimes be caught playing on slow nights.
  31. Boogle the Gnome - He has a pack of weasels that help him tend the bar.
  32. Fizz the Kenku - who repeats your order back in your own voice. The 'Fizz' is literally the sound of a sudsy beer being poured.
  33. Father Endros - Tends bar at a location run by the local church. He and his fellow monks brew beer in the name of their diety.
  34. Misty Spring - A hard as nails half elf who was raised by a nature loving human parent and now hates that lifestyle, almost as much as she hates her name. She hasn't left the confines of the city she lives in for years.
  35. Floria - A sweet halfling barkeep who just wants to be everyone's mother. She has her regular's meals waiting for them when they clock out of their shifts. She is VERY attentive with her patrons.
  36. Umlog and Nevell aka 'the beauty and the beast'. Umlog is a literal troll, yet an extraordinary one. He's as intelligent as a troll can be and actually not a bad fellow. He is well read and has particularly deep knowledge of local laws. He acquired his tavern in a remote deal via an exchange of letters. No one knew a troll was the buyer, before the deal was done. People in this area -close to the feywoods- are very keen on honoring deals and contracts and thus, somewhat begrudgingly abstained from gathering their torches and pitchforks. The success of the 'Green side of Life' -that's the name of the tavern- is not only based on Umlog's craftiness, though. A nymph named Nevell works in the tavern at the side of Umlog. She is hospitality personified, a skilled chef, baker and singer. Nobody except them seems to know how they ended up together, but they run a really homely place in a village on the edge of civilization.
  37. Pierce 'Ears' Moldun, a balding human with normal sized, non-pierced ears, is the owner of Sweet Relethe. He is always looking down, at the drink he is pouring, the bar he is polishing, or the food he is cooking. He is a man of few words. Tell him, 'Ears, I need to give away a story,' and leave a proper sum on the bar. You will know what his service is worth if you truly need it. It may be expensive, but rarely more than one can pay. The price is different for every story, but if you do not offer enough, he will know after a quick glance at you. He will shake his head and continue with his work. If your coin is sufficient, he will nod his head, then get the dark blue bottle down from the top shelf. Slowly. Carefully. The bottle is beautifully made, but you find yourself unable to describe it apart from the color. He will pour a tiny shot, small as a thimble, before replacing the bottle and pulling you a beer to go with it. He will tell you that it's best to drop the shot in the beer then drink it slowly as you tell your story. It is best to trust him on this. As you begin your story, he will look up at you with eyes the same color as the bottle, and you will not be able to look away. He will listen intently as you tell your story, and as the words pass your lips they will also pass out of your memory. The regulars say that even if someone is sitting right next to you, they will not hear a word, just the quiet mumbling of a slow moving river. You will leave Sweet Relethe no longer possessed by your story, not in the slightest upset at your expenditure, and quick to recommend Ears of Sweet Relethe to anyone who seems in need of his service.
  38. Ripzicki Papqat - Gnomish owner of 'The Shimmer and Shine,' Rip is known for drinks that pack a punch stronger than their small size lets on. An accomplished but eccentric alchemist, Rip has taken to testing out the effects of his drinks at his inn.
  39. Shanassa the Viridescent - Dryad owner of 'The Cornucopia,' Shanassa's inn is actually a tree magically manipulated to house guests. Unfortunately, she had to close down the tables balanced on branches until she could figure out how to get drunk customers to stop falling off.
  40. Arthur 'Art' Igneous Ficer - Art is a an average sized fellow with sallow skin and sunken eyes. To give you an idea of his general appearance: despite owning a bar and inn for travelers, it looks like Art is the one that really could use some rest. But Art is a pleasant man with a passion for magically enchanted items. He gladly will talk to any traveler with such an item about the item. He finds it all fascinating. He will tell you that he used to dabble a little, but he couldn't find too many volunteers. So, he opened a bar and inn, and that pays pretty well. He keeps the price low, and that keeps travelers coming in. If you decide to stay for the night, all weapons need to be left in his care before you head up to your rooms. He's had too many drunken fights break out in the dormitory area, he will tell you. For any party member that blacks out at the bar or decides to stay the night, the DM must roll a D4 when the party member checks out of the inn. You see, Art never did give up his love of magic item creation, and he is desperately working on figuring out how to enchant weapons and items in a single night. DM rolled a 4? Surprise! An item of yours, at the DM's choosing, has acquired a properly functioning effect, also of your DM's choosing! Rolled a 3? Well, it's the same as 4, except the DM will also roll a 1d10 on your every use/attack, and a 1 will mean that your item misfired in wild magic (DM's choice). A 2? Oof. Well, it is the same as rolling a 3, except your item is completely unmagical except for the 1d10 chance of wild magic. And if the DM rolls a 1, then you were significantly robbed of either money or an item. Making magical weapons and items costs a lot, after all, and Art has a bit of rogue in him, it seems. Also, for any night a party member stays at the inn, there is a 1d6 chance of an unsatisfactorily explained small fire breaking out overnight. The following morning after such a fire, Art normally looks a little worse for wear.
  41. Judy Krom - Owner of the Dog's Ear Inn, she learned a spell of invisibility to 'clean up messes'. most patrons are none the wiser but casting a spell to see invisible things reveals that the cups and bar top are coated with years of dirt and grime. The town isn't really sure why people are getting so sick all the time but the bar is always packed because Judy is such a charismatic person. She'll tell you stories for hours, but none of them are true.
  42. Will Hornton - This bar called The Screaming Pickle has been in his family for 5 generations. People come from miles around for his pickle hooch. He never married and has no son to pass the bar to and it's getting late in his years. However, the business has slowed since the latest news of the campaign has scared customers off and he isn't sure he will have had anything to pass on to a kin anyway.
  43. Abigail Turnsprout - A jolly halfling who is an avid gardener. She spices her drinks with unique herbs grown in her garden just behind her tavern, The Tipsy Turnip. Her prized Top Shelf Brew has a secret recipe of herbs and spices that many have tried and failed to obtain.
  44. Tally- an older, buff halfling woman who speaks with a country accent and repeatedly calls the players 'honey.' Used to be an adventurer and tells stories of the fights she once found herself in.
  45. Bob, Jim, and Clyde- three gnomes in a trench coat. They all have completely different personalities, opinions of different races, and pricing. They go by whatever the name is of the gnome whose head is on top that day!
  46. Oldeye Jasper - An elderly human with one white lazy eye. He's warm and inviting to people who come into his bar, but if you let him, he'll talk to you for hours about his conspiracy theories like Lizardfolk secretly running the kingdom, or Fey leaving changelings in place of local children, and the mayor being secretly a swarm of pixies in disuse. But these are just the ramblings of an old man. Right?...
  47. Sweeps - An animated broomstick that serves drinks and cleans the tavern 24/7. This would be extremely advantageous if he weren't so incredibly clumsy. He was made by the previous owner and now the current owners don't know how to get rid of him.
  48. Sloppy' Joe Reznar. A Half Orc who earned his nickname for often being drunker than his customers.
  49. Tivali - A female tabaxi with 5 young kids all the same age who love roaming around the tables asking adventurers tons of questions. They will sometimes place wagers or entertain for money in order to compete with their siblings for who can make the most money in one night. If they were to ever get into trouble, Tivali would suddenly be there scooping them into her arms. She's a racing champion who's known to be able to run faster than a falcon can fly.
  50. The Tavern - There is no tavern keeper because this magical tavern is it's own keeper. Food appears on tables seconds after ordering it, and all you must do to pay is toss coins onto the wooden floor which immediately disappear without even a sound. There are no rooms available in this tavern, it is simply for enjoyment only. Those who forget to pay the bill tend do go missing the next day...
  51. Amie, Aedricks, and Harlen. Triplets who’ve inherited a tavern. They are a Human, Elf, and Half-Elf and the Human and Elf are always feuding, leaving the Half-Elf to mediate. When the heroes arrive, the two are in such a bad fight, it must be resolved before the party can rest there for the night.
  52. Elane of Juunvanfel. She is a young bartender, daughter of the ancient bartender who was a mythomaniac. Everyone knows it, but He was harmless. He was saying he was a prince of a far away land called Juunvanfel, but no one believe him. Elane talk about it with a lot of humor, and there's no chance she is really a princess. But she is really kind and charismatic, and everyone in town called her Little Queen. (if you want the lie to be true, why not!)
  53. Drubogg. An orc (or half-orc) who was a raider in the past. After 15 years of jail, the local authority had free him with mercy. One of the tavern in the town was dying because the bartender was very sick, and Drubogg help him to run his business. Since 3 year, this impressive orc are a meticulous bartender and the town seems to accept him quit gently, even with his violent past. He take care of the previous bartender with a cold, but sincere kindness.
  54. Jomag and Marsia. A couple who run the tavern since 20 years. The love between them is still joyful. But sometimes, they seems to be quit melancholic. If the players want to know something about it, the bartenders don't want to spread the information. But the customers will respond : they suffer they can't have children. Maybe, if one day the PCs find an orphan, they can make them very happy.
  55. One-Day-He. A clever halfling who is a sorcerer who had change his name to make a contract with a powerful, but naïve, Wealth Spirit. After 10 years of labor in this tavern, he will have access to an impressive amount of gold. Technically, he trade his soul... but the contract say 'One-day-he will give me his soul after he receive the gold.'. He's very happy and boastful about that. Maybe he's not so clever, because it's obvious for the PCs that all rogue people in town just wait the day who One-Day-He will receive the gold to steal him. Maybe the Wealth Spirit is vexed to had been so naïve, and will exchange the soul of One-Day-He with a lot of gold? Who knows!
  56. Holt - A man in his mid thirties whos never left the town- and doesn't intend to. He knows everyone, and everyone knows him, and seems to owe him a favor. He's always willing to help out, going to great lengths to do so, and is very warm and welcoming to all in his tavern. The patrons of his tavern return his favors, and as such he holds many regular customers, many of who will jumpy quick to stop a destructive bar fight.
  57. Nora Durthane and Agnes Baumann, a dwarf and human couple. Agnes keeps the ledger, walking through the tavern room like a queen through court, greeting every patron with a smile. Nora runs the kitchens, providing hearty fare for adventurers and locals. Their tiefling son helps run the bar and remove belligerent patrons.
  58. Trish One-Eye - Owner and operator of the rickety old dive bar down by the docks. An old woman with a red embroidered eyepatch and short grey hair. She secretly can talk to rodents, and so can be an excellent source of rumors and information, if you get on her good side. Serves a spicy 'meat stew' which may or may not be made of cat. Will tell lewd jokes and talk shit about her ex-girlfriends if you get her drunk.
  59. Eigen Renn: A tall, heavily built human with a smirking smile and an exceptionally loud laugh. Always knows just what to say to break up a fight or set up favorite patrons for romance. Full of stories, most of which are obvious lies that you can't help but half believe. Remembers everyone's first name, their drink, their birthday, their type, and their misadventures (which he will happily and loudly relate to the entire bar--but all in good fun). Ruddy faced, with scant blond hair and tired, grey-blue eyes. He brags that he is son of a tavernkeeper, who was son of a tavernkeeper, who was son of a fallen princess and a tavern keeper. He isn't. He also isn't Eigen Renn. In another time and a distant country he had another name, the name of a slave trader notorious for his charm and cunning. He dealt in 'specialties:' finding just the right slave for your particular, and highly expensive taste. Children, oddities, half-breeds, even sentient monsters were all his trade. Rumor says he once sold a nobleman his own son after faking the boy's death. Another says he sold two rivals to each other, then sold both to a particularly inventive necromancer. Nothing was beneath him, and no one was beyond his reach. An elaborate magical ruse allowed him to escape his old life (with pockets full of gold and magical protections for his 'retirement'), he now amuses himself playing tavern keeper and practicing his own slaver's skills by manipulating the lives of his clients. Whether his enemies find him again--and if they do whether he is worth saving--is up to you.
  60. Bart Keep - an irresponsible innkeeper who runs a shoddy tavern. The food and drinks are low quality, brawls happen too often, a lot of stuff get stolen, and one time a pack of rats invaded the tavern. And he never notices because he says that he's busy with 'other things'. And when he means other things, he means looking at erotic literature and pleasuring himself. No wonder no one even bothered to shut down his tavern yet.
  61. Alice Bob - An innkeeper of a tavern with a horrible reputation who tries her hardest to make her tavern better, and yet she only makes things worse. Turns out that the tavern is cursed by a witch after Alice refused to serve her, thus cursing the tavern with bad luck.
  62. Xaero Xsisth: A lizardfolk woman, exiled in her youth from her tribe for being highly intelligent, which lizardfolk generally shun. Growing up in the shadows and alleys of a grand city, she learned how to cook, bake, brew and serve by observation. Asking her any question about tribal life may cause her to have an emotional breakdown. Xaero loves hearing tales of daring and adventure and if the story is good enough, she may just let you have a snack for free!
  63. Jasmine Mcaull - A blue macaw parrot aarokocroa who serves up any rum-based drink with a song and a smile. She often requests bards to try their hand at playing salsa music in her tavern and is known to give a couple of unsolicited tips to the adventurers that seem to appreciate the unusual music. Her tavern stands out for its bright colors and attempts at island décor.
  64. Torin Pliedes - A solicitous satyr who spends half his time behind the bar and half his time tormenting the serving wenches. He has a permanent 'Help Wanted' sign in the window as he's a cruddy boss and most don't tolerate his attentions for long. He's so preoccupied that half the time he pours the beer but doesn't collect the money he's owed.
  65. Falstaff Argon - A stout half-orc who boasts about his accomplishments as an adventurer and proudly displays his war axe on an ebony plaque behind the bar. He challenges adventurers to take the bigger jobs and bigger hunts if he hears them deliberating in his tavern. He was injured badly in his last adventure and decided only then to retire, though it is clear he misses the life. He pays nobly for a good stag or boar and is known to post hunts of unusual creatures that plague the area.
  66. Grimm - This tavern is actually run by a number of different people and the main bartender switches out every single day to an entirely new person - but behind the scenes, it’s just a single changeling practicing their acting.
  67. Illia the Wise: A handsome dwarf woman, Illia is actually Illixthalix, an adult Gold Dragon who is locked in her dwarf form due to a run-in with a Fey spirit decades ago. Became a tavern keeper initially to keep her ear to the ground to try and find someone who could break the curse, but has found that she quite likes living amongst mortals. The local government is aware of her true draconic nature, and she has a tense agreement to advise them on matters concerning dragons, historical events, and magic items in exchange for them not causing her trouble. She can temporarily assume her true form, but doing so causes a good deal of discomfort and she is unable to hold the form for longer than a few moments (quite long enough to intimidate unruly patrons to settle down however). Is THE expert on the architecture and infrastructure of the now-nonexistent country of Grecciyn and has authored four books on the subject.
  68. Talensvar - Talensvar is a highly civilized ogre who dresses eloquently every night and keeps an immaculate establishment. The servers are all well-dressed, well-spoken and polite. Some are half-orcs, and some of the kitchen staff and plate clears dishwashers etc are goblins as well as human. It's a high-end inn. my game talents are lost two of his friends under mysterious circumstances in a battle and will pay adventurers to find them. He is well spoken polite tolerant, everything you don't expect an ogre to be. However he doesn't put up with any nonsense, except from a friend of his who's a local hedge wizard, who will be happy to join a party just for some pay at the end of it. He uses spells that often spectacularly fail, usually with somewhat comic but not too harmful results.
  69. Rondo “Double Dizzy” Thimblebottom: A retired Gnome Ranger Beastmaster who hung up his adventuring cap after his lifelong friend and pet Giant Badger, Dizzy, was slain in combat. He’s now the proprietor of Dizzy’s Pub, a dive-y but well-loved pub by locals who come to hear Rondo recount tales of his adventuring days, some comical, some downright frightening. A giant painting (by gnome standards, it’s only 60”x48”) of Dizzy curled up resting under a tree is adorned above a fireplace in the pub.
  70. Gina and Reyna, Gina is a kenku woman who owns the tavern and helps run it if the party has any questions she will point to Reyna her adopted daughter and tell them 'Ask Reyna'. Reyna is a half eleven girl that is 19 she has been teaching Gina how to talk more and is more then willing to answer any of the party's questions.
  71. Tolbin Shortwick, a halfling rouge who speaks thieves' cant and has a few drugs and basic potions that you can get if you speak thieves' cant to him. There are investigations on people getting robbed at other taverns and with further investigation you will learn it was Tolbin or if you speak thieves' cant Tolbin will tell you it was him.
  72. Chopper - A half-orc who cultivates rumors that they chop off body parts of those who don't pay their tab. They keep a few bottles on display with fingers and toes preserved inside, and have a ritual requiring those who want to start a tab, 'Kiss the Toe' by taking a drink from one of the bottles. Truth is, Chopper secretly knows a Gravedigger who can procure parts, no questions asked.
  73. Sweet Leaves - A small treant. The only type of alcohol that's served in their establishment is a special kind of Kirsch. This is because Sweet Leaves makes all their alcohol with their own cherries. As a result, Sweet Leaves' tavern is small but popular to a small group interested in the Kirsch.
  74. Virtus Swifttail - A slightly overweight centaur in his late 20s who decided that he preferred city life over the nomadic life of his former tribe. While he's chatty and provides good service, he often ends up bumping things accidentally with his horse half.
  75. Barrus Fymar - A large human man who's in his early 60s who towers over most of his guests. He used to be a paladin adventurer, but he lost his sword arm during a battle with a nightwalker and retired to become a tavern keep. He still displays the magical great sword he used on his journey inside his tavern, but it's now unusable by him.
  76. Sinead, Iron Golem operator of J.J. Killahans - Sinead was originally conjured as a bouncer for the rowdy establishment. The original owner, J.J., left the bar to Sinead in his will. Sinead runs the bar, though hospitality is often beyond her reach. She plays the same 3 tavern songs on a 15 minute loop, as 15 minutes is more than adequate time for a customer to consume their drink (and promptly leave).
  77. Silent Joey is abnormal because he's, well, silent. Normally this would be an unacceptable obstacle for a bartender, but Joey is a master drink-maker and surprisingly good at interacting with customers. He's a very good listener, too.
  78. Greenscarf Tabitha has the power of appearance-changing but can't control it. She wears a green scarf so others can identify her, as it's anyone guess what face you'll see when you walk in each evening.
  79. Malamenmar is a polite and talkative guy who runs a quiet inn on a mountain road. But once a month a mysterious man comes into the bar and Malamenmar drops everything to cater to this guy. If pressed he will reply that the man is a very dear friend and he values his comfort highly.
  80. Ranold and Ezra Nikos are brothers. Outgoing Ranold tends bar, reserved Ezra handles the supplies and finances. The strange thing is that the two are never seen in the same place at once.
  81. Elizabeth the Strong is an ex-adventurer who decided to use a portion of her gold to open up a tavern and settle down. She proudly displays her armor and greataxe on a display behind the bar. Elizabeth is a great source of knowledge on all the exciting adventuring spots in the region.
  82. Kurdran Brewhammer - This Dwarf is the last remaining Brewhammer, legendary brewers that were known far and wide for a huge variety of beers. Kurdran is a retired adventurer who loves battle and action. He has a tall orange mohawk and a big bushy beard and is extremely proud of his family heritage. He's very friendly and loves to tell tales of his various adventures, but if provoked he is a fierce barbarian. With a swig of beer, he's ready to brawl!
  83. Captain Andor Gray is the innkeeper of Sparrow's Rest. He was the captain of the Night Wind, a smuggling ship, but is now earning a mostly honest living. He retired after a shipwreck that killed most of his crew. He still keeps 'Pickle', a green parrot, who can usually be found in the common room. The bird will squawk '*awk* stay outta the grog *awk*' whenever someone refills their mug from the cask that Gray keeps out, free for the sailors who can't afford better. You can almost always find a fence buying goods there (no questions asked), and rumors say there's a hidden tunnel from the cellar that leads under the city wall to an abandoned quarry.
  84. Joost is the friendly innkeeper of the Crown and Crescent inn. He's either a very tall dwarf, or maybe a half-dwarf (no one's sure, and he won't say). He has rust-colored hair and a braided beard, which he tucks into his apron.
  85. Kósh is the half-orc innkeeper of the Outside Inn, just outside the city of Redcliff. He named it, but he doesn't really get the joke. Surprisingly, the inn does good business, even though it has few amenities except for a large stable and a good location if you're just passing through the city.
  86. Zhirella is the attractive female half-elf innkeeper (and Madame) of the Golden Bush tavern. It's very popular for its high-class courtesans.
  87. Egan 'Rusty' Ironmane is the dwarf innkeeper of the Silver Eel Tavern. He was formerly a fisherman and before that a soldier.
  88. Hard'ach 'Hardy' Sl'avis - A dragonborn with the mannerisms of a dwarf, he inherited his tavern from his grandfather, Sil'bahn. He has a knack for making spicy meals for his patrons, and is quite a friend to make, knowing all of the goings-on in the town.
  89. Cressida and Corinth Vor Haishen - a Dwarven couple with an adopted minotaur for a son far taller than either of them. They'll give you a discount if you can tell their son a story that'll keep him entertained for a bit, and want your input on where to send such a curious young boy to learn more. An academy, a monastery, they want input!
  90. Skaesgolr the Tired - Skaesgolr the Tired of the Uthgardt will tolerate near enough anything, a fair fight is welcome, but assassins and thieves are not. He has much pride, and still believes he honors Uthgar, both with his past, and his present. His greatest achievement, a Giant sized great axe, it can be seen broken and damaged, hung in it’s ruined majesty on the rear wall above the bar. Anyone who challenges his idea or faith in his God will be challenged to a fight and/or be made to leave. Growing tired of finding the next great challenge, he claims that if Uthgar wants him to die in some great battle, it will have to find him - here he will wait... warm, well fed, with a belly fully of ale and a sack full of silver.
  91. Molly Rexxen - A red-headed human female who always wears a bandana over her hair. She's a retired high level fighter who was once a soldier, and was ridiculed because she was a woman amongst the guard. When her city was surprised attacked by a neighboring band of monsters, she devised a plan and led the charge that protected the city with no casualties. After this, she turned down a promotion and quit to build her tavern and create an adventuring guild.
  92. Modeus Jackson - a retired high level bard who runs 'The Pocket' Inn. Often humming as he works and any action he does seems to follow the rhythm to an unheard song. In fact anyone who stays in 'The Pocket' for long enough will find their actions more rhythmic than usual, joining in a symphony of synchronized cutlery clanking, mastication, foot tapping under harmonizing musical conversations and even melodious arguments. Modeus takes extra delight in serving Bard patrons who bring their own instruments and will offer discounts and advice in return for a quick performance.
  93. Krall Razorthorn - Former half-orc warrior turned tavern owner, he exchanged his armor for a tuxedo. He runs a high class tavern called The Silk Sheik Tavern, specializing in dainty cocktails and high end drinks.
  94. Borgrarg - Having amassed a fortune adventuring, this dwarf opened Drink. The tavern hasn't make so much as a copper piece in 4 years. He's been drunk all this time giving away drinks to anyone who walks in the door. Lucky for him, he's located in a small village, now known for its sobriety.
  95. Marty Oggbin - smallish, middle-aged human, with a slight hunch on his back. Born and raised locally. Marty is forever the optimist and mysteriously manages to spin any traveler's downtrodden tale. He often gives away food to those most in need.
  96. Breena Timbers - a forest gnome whose curiosity took her far and wide. She opened a tavern to meet as many interesting people as possible and hear their tales. She has a propensity to accidentally sneak up and startle people, and is a eavesdropping addict. Her smile is warm, her laughter is infectious, and her hospitality is unmatched.
  97. Khim - A sarcastic old Goblin with a bold head, bushy mustache and a peg leg. As a former adventurer, he seems to have all the stories a low- party could ask for. Nobody really knows how old he really is, but had this tavern for at least 20 years. Its also a favored spot for rogues and rangers in town.
  98. Gimble Scheppel - a forest gnome that owns the Kobold's Lair, a rough and rowdy tavern for the every day man. He is playful, likes pranks, and makes it his business to know EVERYONE that enters his tavern. He bought the tavern using money made as a spy/assassin in his past. He has mostly cleaned up now though, mostly...
  99. Brock and Brady Yorin -These fraternal twin half-orcs started the 'Paper Lantern' as a pop-up tent following faires. They made sure to always take something local and not serve it until the next stop. After a few years they found they had enough currency put away to stop, and setup a place with actual walls. Now they import different brews and vintages from as far afield as they can, sometimes evening hiring on adventures for something rare or valuable. Their orc heritage shines through at night, in dim light, when their amber eyes watch you. And when they grin companionably at your tall tales, more than just incisors seem sharp. Skin that grey is a sign of sickness in others.
  100. Cret Episkop- A halfling who decided to open an inn in the center of Goliath settled lands. The bar counter upfront is nearly twice his height so there is a raised floor behind it. When asked why would he settle down here, he chuckles, and blushes, pointing out the tall Goliath barmaid serving the patrons and says she's his wife.
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