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    Home » 100 Ghost’s Unfinished Business
    100

    100 Ghost’s Unfinished Business

    DndspeakBy DndspeakApril 12, 2018No Comments1 Min Read

    One hundred different things you need to do to put that ghost to rest.

    d100Entry
    1Give regards/news to loved one.
    2Find the killer.
    3Kill the killer.
    4Finish reading/writing a book/journal.
    5See a child/mentee get married/graduate.
    6Fix the error in the formula they were writing.
    7See someone/something they were waiting for.
    8Get a law changed.
    9Harvest crops of a dilapidated farm.
    10Finish an aria.
    11Make amends.
    12Figure out where they heard that music that was going through their head when they died.
    13Overcome their fear of death.
    14Realize they are actually dead (à la Sixth Sense).
    15See the ocean one last time after dying in the middle of the desert.
    16See land again after being trapped for centuries on a ghost ship.
    17Finish climbing that damn mountain that killed them.
    18Find that one last item that would have completed their (very esoteric) collection.
    19Tell the person who killed them that they are forgiven.
    20Say goodbye to their pet 🙁
    21Make sure their lineage remains pure and the children are responsible with their inheritance.
    22See how the village is doing.
    23See all of their family.
    24Find that stupid treasure they have been venturing for all of their life.
    25They were listening to a beautiful song when they died, they need to hear how it ends.
    26Possess a commoner for one last bout of carousing (maybe a PC?).
    27Preserve their tattoos, possibly through some very gross taxidermy (They tell a very important story).
    28Find what was at that damn spot marked out on the old map they found.
    29Tell their kid not to follow in their footsteps.
    30Return a stolen good to its original owner.
    31Have a treasured possession buried with their corpse.
    32Dead chef ghost, cannot rest until he proves his signature dish is better than his still living rivals dish.
    33Can't remember if they've left the oven on or not.
    34To reconcile their taxes.
    35Guide them up from the underdark to the surface to see the sun one last time.
    36Show them that their family / bloodline was not, as they believe, wiped out, by bringing them to observe their descendants.
    37(Evil ghost) Show them that their reign of terror in life is all but forgotten--that they have not been remembered--by bringing them to the cheerful village that they terrorized in life.
    38They always paid respects to their grandmother on the anniversary of her death, never missed a year until they died. They need to pay their respects one last time.
    39Their children didn’t pay respects to their grave this year, or the year before. If their children honor their grave one last time, they can pass on.
    40Find their corpse (and therefore discover their cause of death).
    41Pass on the code words to enter their secret society.
    42Remember their own name.
    43Fulfill their lifelong goal of opening a quaint little bakery, flower shop or barber.
    44Get their buddy laid.
    45Have their funeral rites read and their body laid to rest.
    46See the sunrise one last time, yet is only on the material plane during the night.
    47Say a final goodbye to family/spouse.
    48To finish the last menial task they had to do.
    49To help their loved one on their adventures.
    50To confess their love for someone they were too afraid to tell while alive.
    51Find the answer to a complex riddle/puzzle.
    52Repair a broken weapon that is part of their family lineage.
    53Find where they buried their life savings and bequeath it to their loved ones.
    54Make sure their family is moved to a better settlement with greater opportunities.
    55Murder their former spouse.
    56Find their missing child whom they were already looking for when they died.
    57Have proper funeral rites read from a priest of their chosen religion.
    58Their town was infested by (insert monster) and needs to be cleansed for them to move on.
    59Be acknowledged for their accomplishments by someone of great import.
    60Willingly receive a proper exorcism.
    61Finish their script for a play they wrote.
    62Feel someone's intimate embrace once more through a willing participant's possession.
    63Change someone's mind about a controversial topic.
    64Have their own mind changed about a controversial topic.
    65Recover the sword of Life Stealing that took his father's life. It was last seen on a tiefling barbarian.
    66To find the purchase agreement of the family farm. It was sold illegally as part of Magistrate Vorkain's rise to power.
    67To take one more breath of air (don't we all?).
    68Agnor roams the streets of the city in search of the descendants of Bilgurym, the thief that killed him over his coin purse. Agnor won't rest until every descendant of Bilgurym is slain. Bilgurym was slain 500 years prior and yet Agnor still roams the foggy streets of the city.
    69Ghost of famed pirate. Won't rest until his illegitimate boy is made a cabin boy on board a pirate ship.
    70Artur Deghnd was killed because of mistaken identity. He now wants his name cleared and Artur Dehnt properly punished.
    71Werarod of Cretten is the son of a local lord. Werarod became infatuated with a local peasant girl named Elyss. When she spurned him, he took her by force. When he realized his actions, he took his own life. Now he cannot rest until Elyss is happily married.
    72Drivia henpecked her husband until her death from wasting disease. She can't rest until her husband 'makes something of himself'.
    73A pianist cut his own hands off to escape an abandoned dungeon, his keepers having long since fled. He didn't get far but he regretted every moment he spent without his dexterous, spindly hands. The ghosts asks that you find his rotting hands within the dungeon and bring them back to him. Bonus: the ghost will settle for any pair of hands you give him.
    74Rid the world of a magical item that is not easily destroyed.
    75Escort their spirit across the Astral Plane to lay their soul to rest.
    76A pirate captain was burying his treasure when he happened upon a lovely Nymph. He sought her out each month and soon they both fell in love. He was already betrothed, but this was an arranged marriage and he wasn't happy. The Nymph and captain were to wed in secret when the jilted fiance shows up in a fiery flash. She cursed the cheating fiance to forever sail the seas and to never step foot on dry land. To the Nymph, she cursed her to become a wooden figurehead. The clause of the curse was this: True love would never be found as long as the white sands fall down. The captain piloted the 'Cursed Heart' ship and when he died, became a sorrowful ghost. Somewhere on another ship, the nymph comes alive only for one hour a night on a full moon. The cursed heart will always attack the Sea Nymph in order to take the wooden figurehead. The sorceress (jilted fiance) guarded the never-ending hourglass at the top of her tower. When she died, she became a Banshee guarding the last thing she loved... the curse.
    77Bring their bones to their ancestor's tomb.
    78A young child was lost in a forest. His father searched desperately for him, but could never find him. He angrily began chopping down the forest, looking for his son. Now dead, his ghost will not rest until the entire forest is chopped down or burned to ash.
    79A royal ghost won't rest until their rightful heir sits upon the throne.
    80A child lost in the winter passed away from the cold. They can't move on until they are reunited with their parents, but they were lost decades ago and don't remember who their parents are.
    81A soldiers ghost can't move on until the war is over and his side is at peace.
    82A wandering ghost won't be able to move on alone. They await another lost soul with which they can depart the world together.
    83Wants their body/bones burned and the ashes thrown into the air from the highest peak of the world.
    84They want to create a weapon worthy of a name.
    85They want to make contact with a greater deity to learn where their soul will be sent. Regardless of the answer, they move on whether they want to or not.
    86They want to possesses a very powerful creature/person.
    87This ghost had no reflection and wants to see their face as it is now.
    88The ghost had started a religion based on a newly discovered deity. They want a church built and a small following of said religion.
    89They had died in the most heinous way. They will not rest until they see someone die in a worse way.
    90They never left their hometown in life. They want to see the rest of the world.
    91They never defeated their rival family. They cannot rest until that family lineage is completely erased from the world.
    92They lost their sight at a young age. They want to see the beauty of the world again.
    93A powerful wizard died after losing their spellbook. It had many powerful spells and if it were to fall into the wrong hands it could be terrible. They want you to find and destroy it.
    94A ghost of a shunned race has never been accepted in the city/kingdom they grew up in. They want the cities leader to recognize them and their kind as full fledged citizens.
    95A ghost is now stuck in this miserable afterlife for their greediness. They need to give away their vast amount of riches to charity in order to move on.
    96Finish a masterpiece work of art.
    97Finish crafting a magical contraption.
    98Finish the conversation they were having before they died.
    99Killing themselves never took. They need to figure out a way to destroy their soul as well.
    100They were creating a brand new board game/card game/table-top game. They need a group to test it out and make it a final product.
    business Ghost Unfinished
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