100 Sailing Conditions

How are the waters looking today out on the high seas?

1An unfavorable wind blowing the ship towards shore. Sailing into the wind means tacking, which is hard and exhausting work for the crew and navigator.
2A Blue sea dragon demands tribute, Gold, Valuables, or Blood
3A Crate with a cures Crown made of blue scales and golden thorns
4A Floating bottle with a Treasure map inside! (DC 18 to spot)
5A Floating Treasure chest filled with GOLD! PAYDAY! (Dex DC 17 to catch) (STR DC 15 to lift it out)
6A large sea creature surfaces nearby
7A Legendary Party boat floats by, almost like a floating city and they try to get the party to join!
8A marshy isthmus blocks the way ahead, the crew may have to get out and pull the ship across
9A mass of bubbles and cavitation beneath the ship cause it sink suddenly, before the bubbles cease and the now swamped vessel and crew must struggle to the surface.
10A Merchant ship who is willing to trade goods!
11A pre-existing naval battle between two opposing fleets. Dare they try to navigate around them, or will they push forwards and into the crossfire?
12A tear in the Material Plane leading to the Elemental Plane of Water, causing more and more water to violently pour into the sea along with whatever creatures may follow... These could be the roughest waves seen to date!
13Ahead of the ship you can see a massive storm event. The distance to it and its size are indiscernible, but it looks like a hurricane, and the sudden choppy wake only confirms it.
14An Aquamarine Sea Dragon appears, and, with cooperation, blesses the crew
15An unexpected desert island (Very small) In the distance, with an NPC trying to flag the ship (DC 18 perception)
16Beautiful sunset, no clouds, decent winds but not very fast
17Castaways on a lifeboat needing help,
18Choppy grey waters that elude to a storm despite a mostly clear sky
19Choppy seas on a sunny day. Tritons and Kuo-ta wage battle just beneath the surface.
20Clear skies wind against
21Clear sunny skies no wind
22Cloudy and Rainy with capsizable waves
23Cloudy and Rainy with Favorable winds
24Cloudy and the wind is running away with the ship
25Cloudy with choppy seas, struggle to maintain direction
26Cold air, travel waters become half ocean half ice sludge; impedes travel to a slow pace
27Crimson floods the sky and the moon seems closer than usual. The water seems to be behaving... for now.
28Dark night, not a star in the sky - making night time navigation difficult
29Dark, cloudy sky and cold air. Dark shadows swim beneath what at first glance appears to be an empty ocean
30Doldrums - scorching heat, clear sky, no wind whatsoever. Better have packed fresh water.
31Foggy and no wind to guide direction
32Frenzy of flying fish feeding in fog upon which the frequency and size of the fish increases over time eventually overwhelming even the largest ships as the fattest whale sized flying fish slap down onto the decks
33glowing woman appears in front of the ship. (Ghost Encounter)
34Green waters that move unnaturally, it's unclear if it really is water or not
35Heavy winds creating a waterspout
36In the middle of the deep the water becomes still; Lilly pads grow on the surface and the water is rich with vegetation and life.. the water is sweet and pleasant to drink
37Incredibly cold and slightly snowy, poor visibility
38It is overcast but otherwise calm, but the air is filled with static and occasionally lightning strikes in the distance.
39Jagged rocky spires suddenly jutting out of the ocean, corpses of boats litter them - requires expert and slow movement
40Clear skies and favorable wind.
41Lightning strikes the water up ahead.
42Mega waves sweeping across the deck of the boat
43Patches of the sea start bubbling, causing boats to sink
44Progressively larger icebergs float by, nearly hitting your ship, Mementos from each characters past bob up to the surface, yet when reached for, they reveal themselves as mirages. DC 12 DEX check to avoid falling in.
45Sargasaum. No wind or current, seaweed and garbage everywhere
46Scorching hot and stale winds
47Scratching sounds coming from outside the hull, heard below decks
48Shallow reefs or rocks make travel dangerous.
49Stormy the winds rip the sails
50Stormy, un-tamable winds
51Suddenly a meteor strikes the ocean not even 200 ft. ahead of the ship. The massive energy from the impact suddenly creates a massive tidal wave like effect and heats the water so it burns to the touch.
52Sunny with light winds moving into sandbars
53Sunny, but with a light rain and a cold breeze
54The air is thick and humid, so much so that you can see the misty vapors as the light wind moves it.
55The boat sails past jetsam from a carnival boat
56The boat sails past thousands of dead fish
57The boatswain spies a spectral ship off the port bow!
58The party is visited by a god of chaos, and is willing to play a game, for a fee
59The sea and air taste sweet, not salty
60The sea is unusually calm, flat as far as the eye can see, makes a perfect reflection of the sky
61The seas are brimming with fish and life, dolphins accompany the boat as it glides though the water
62The water Begins to smell of rotten eggs (Con save)
63The water exudes a greenish mist, but is otherwise calm as one would expect from good weather at sea.
64The water is abnormally glassy, like an untouched lake.
65The water is abnormally salty and the ship seems unstably buoyant.
66The water seems normal. Fish are jumping out of the water in delight of the clear skies.
67The water seems to be accelerating towards port side. With careful inspection through a spyglass, you can see a large whirlpool in the distance.
68The water seems to be... boiling?
69The water suddenly goes silent and stops moving as the boat slides through the wake
70There are a suspicious amount of fish in these waters, almost as if they’re fleeing something
71There is a mirage of boats floating upside down beneath the water
72They are visited by a god one of the party members worship and is blessed.
73Unfavorable winds or currents requiring 'kedging' (using rowboats, ropes, pulleys, poles, and anchors to move the ship manually).
74You find a Derelict ship that's better than theirs, with no crew on board.
75You hear arrhythmic soft thumps against the hull of the ship. Looking overboard is a sea of floating lifeless bodies.
76“What’s that singing I hear off in the distance?”
77A twenty-meter tall wave crashes into the hull of the ship, dealing 2d10 bludgeoning damage to the ship and players. (Players can make a DC 18 Dexterity saving throw to half the damage to themselves).
78The water in a 100-meter radius of the boat turns into magic ice which can be broken with either a DC 22 Strength check or the use of a damaging 1st-level spell or higher.
79Gale-force winds push you to your location at four times the traveling speed of your vessel for one hour. Each hour, any player on the top of the deck has to make a DC 10 Dexterity saving throw in order to no be thrown off the ship.
80An airship (see Unearthed Arcana: Of Ships and the Sea for star block) flies overhead and shoots a ballista (3d10 piercing damage) at your vessel.
81Strange magnetic ore in the coral reefs causes the compass to spin in circles.
82Several large ships seem to be chasing a smaller ship.
83Water in the area starts freezing, creating chunks of ice.
84You spot a ship circling a giant whirlpool. The ship cant quite seem to get enough speed to break free from the whirlpools grip.
85A forest of giant kelp starts brushing against the bottom of the ship.
86Discover a strong ocean current. Bonus points to speed if traveling in the same direction.
87Some titanic sized creature surfaces underneath the ship, lifting the ship out of the water. The creature is large enough to not have even noticed the ship or it's crew.
88A sea monster leaps from the water and lands on the deck. It keeps pacing along the deck and stares over the rails while shivering.
89Hundreds of sea birds start landing on the deck.
90You spy a derelict ship. Upon closer inspection, it looks like the entire crew was massacred by something.
91You spy a large tower in the middle of the sea. As you get closer, you see several docks around it with several ships already docked. The tower is the entrance to an underwater city.
92You see a group of Sauhaugin riding towards you atop a pack of sharks. You're under attack!
93You here a mysterious scratching from below deck. Further investigation reveals that it's coming from underneath the ship.
94It is raining cats and dogs. All the meowing and barking is going to get annoying very quickly. The cats and dogs that land on deck seem ready to go to war.
95A water elemental emerges from the sea, attacking you and screaming about pollution.
96A group of sea elves swims up beside your ship, inviting you to visit an underwater city.
97A school of killer whales use their collective strength to push your ship off course. It seems like they want you to follow them.
98You are sailing into a lot of large rocks and many wrecked ships. This is a ship graveyard.
99A mesmerizing song on the wind beckons to you. Sailors must save or jump overboard and swim toward what each of them imagines is the source.
100Perfect weather. All clear.