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    Home » 100 Village Exports
    100

    100 Village Exports

    DndspeakBy DndspeakDecember 15, 2020No Comments1 Min Read

    One hundred exports for a fantasy village.

    d100Entry
    1Airships
    2Alchemical items
    3Ale
    4Animal companions or particularly bred pets
    5Baked goods
    6Beast claws/teeth
    7Black powder or fantastical variations
    8Boats and ships
    9Bonds or investments
    10Brick or cobblestone
    11Canned goods or cans/jars themselves
    12Cheese
    13Chocolate or other delicacy
    14Clerical acolytes and clergy
    15Clockwork mechanisms or mechanical artefacts
    16Cloth
    17Coal
    18Coffee
    19Collegiate education or equivalent (students come here and return with new skills)
    20Dramatic Literature
    21Drugs
    22Dyes
    23Elaborate counterfeit luxury goods
    24Exotic meats
    25Fake teeth and dentistry equipment
    26Fine clothes
    27Fine sculptures/carvings or masterworks from particularly gifted artisans
    28Finished armors
    29Finished clothing
    30Finished tools
    31Finished weaponry and arms
    32Fireworks
    33Fruit
    34Furniture
    35Furs
    36Gems
    37Gladiatorial contestants or challenges
    38Glass or stained glass
    39Grains
    40Granite
    41Herbs for medicinal or other special purposes
    42Honey
    43Horses
    44Hunting animals (dogs/hawks)
    45Hunting traps
    46Incense
    47Inks
    48Ivory, worked or raw
    49Lamp oil
    50Leather
    51Livestock
    52Living fantastic creatures: wyverns, voltaic lizards, gryphons, etc.
    53Local Flora (flowers, tree saplings)
    54Lumber
    55Machines of war or siege equipment
    56Magic items
    57Marble or other luxury stone
    58Mercenaries
    59Metallic ores
    60Monster parts (for potion making, jewelry, trophies, etc.)
    61Mushrooms (nutritional or narcotic)
    62Musical instruments
    63Nuts
    64Ornate masks
    65Painted artwork
    66Paper
    67Pearls
    68Perfume
    69Pillows
    70Poisons
    71Porting on to other boats to avoid waterway obstacles (less an export but a good city purpose)
    72Potions
    73Pottery or fine or artistic ceramics
    74Refined metals
    75Religious trinkets or objects
    76Roof tiles
    77Rugs
    78Salt
    79Seafood
    80Silk
    81Skilled labor
    82Slaves
    83Smuggling activity or other black market environment
    84Souls
    85Specialized raw materials (mithral, adamantine, quicksilver, densewood, soarwood, etc.)
    86Spices
    87Sugar
    88Sweetblood, a sugary tree sap with addictive properties.
    89Syrup
    90Tea
    91Textiles or embroidery
    92Trade skills and knowledge (books or otherwise)
    93Trained military
    94Vegetables
    95Wagons or land vehicles
    96Warforged
    97Wines, liquors, or other spirits
    98Wire and cables
    99Wool
    100Worry dolls or other children’s dolls
    Exports Hamlet Town Village Worldbuilding
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