One hundred prisoners you can find in a fantasy max-security prison.
Shea Longshanks - A human drug lord who has taken control of a wing of the prison and requires rent from others in his wing. He has a group of henchmen and acts as if he is a guard/warden.
Malcer Holden - A well-dressed half-elf necromancer who will not state why he is here. In return for information, he requires spoons, which he provides to his army of undead in hopes of digging his way out.
Zenbis Axor - A yellow dragonborn who will not speak to anyone she encounters. She possesses immense magical power but chooses to spend her days solitarily in her cell. Nobody knows the story behind her.
Durgar Steely - This dwarf holds an infinitely refilling beer glass and nobody in the prison has ever seen him sober. He is very friendly and can just about speak and walk normally.
Naroxius - The source of annoyance for much of the prison, Naroxius always manages to find a way to vandalize the prison. He has made clear that he will stop at nothing to escape, however all that he has managed to do is anger other inmates and staff. His current cell now consists of a wooden slab in the corner, after he fireballed his previous one
Argus Shatterhorn - A goliath and zealous follower of a crazed war god. He's seemingly possesses an infinite trove of energy and vitality, laughing and preaching loudly despite being literally skewered to a wall in his cell. Nothing can shut him up short of magical silence, which he doesn't seem to notice.
The Witch of Cretchreaver - A very polite sounding woman behind a foot of concrete and a metal door. She requests that you open the tiny hole so that she can get a look at you. She's a medusa with her eyes pressed against the other side.
Slobfoot the Eloquent - An educated, well spoke goblin who tried to incite a political revolution. He gives a very deep, loquacious philosophical speech to the party.
Thaddeus Null - A blue dragonborn and self-proclaimed God. He doesn't seem arrogant beside that, just comfortable and quiet. His followers are magically capable, morally bankrupt people who are trying to break him out as they speak.
The Rat - A wood elf who ratted out his bandit gangmates. Can't be trusted, would sell their own brother for half a smoke. Nonetheless, they keep their eyes and ears open and know a lot about what's happening in the prison.
Randy Shackleford- human, assailed a government agent with sand and authorities now cannot find his name on any records.
The Smuggler - A male gnome. He is the prison supplier who can find almost anything and smuggle it in the prison in exchange for the prison’s currency (smokes, food, etc.)
Daloriz - A blind vampire who overcame his sunlight sensitivity. He has blindsense, and his power is to the point where he can overwhelm most enemies. When spoken to, he is polite and mentions he has seen the future and knows he must wait here for the right time. Why is this vampire in prison? What is he waiting for? Who is coming? Up to the DM to decide.
Takaar 'Two shields' Alzurini - small time dwarf mob boss locked up for extortion and racketeering. He has boys on the outside planning to break him out.
Voracious Veronica - A cannibalistic human who is soft spoken. She claims she was a knight who resorted to 'the worst sin of all' when her position was under siege for months. Her skin is pale, her eyes are dull, and her gaze sends shivers up your spine. You're almost certain she's lying.
Gregor Brutalous - An imposing half-giant with jet black braided hair, dressed in clean formal clothing. He was a psychotic and incredibly powerful warlord, but years after his arrest insists he is trying to atone for his actions. He can easily escape (or so he claims) but refuses to leave as penance.
Marros Tarmikos - A merchant who was caught up in a bar fight with some religious fanatics. He knows a few secrets about the prison and seems to be a law-abiding citizen for the most part.
Gorgeous Gnurl - An orc pit fighter that lost his champion title to *insert NPC* and in a violent rage murders him and his entire team right there in front of the entire crowd.
Mordekai - Leader of a gang of wererats, he used his rats or 'little friends' to spy on people, and to blackmail them, or to sell their secrets to the highest buyer.
Torun Sacanti - This ex-palace guard was thrown in prison after he gave his friend a tour of the duke's apartments. When asked why he is in prison, he will do whatever he can to distract the party from the question.
Tharon Ash - A Tiefling man who was kidnapped for a part in an infernal ritual but was arrested along with the cult when city guards caught them all. He will do anything short of murder to prove his innocence or escape.
Resh - This culinary master in orcish cuisine can barely speak a few sentences in common. Employed in the kitchen, he is known to sometimes get rowdy and confiscate the fingers of anyone who looks at him the wrong way.
Myrca Faro - Quiet and keeps to herself. She seems capable in many skills, decent in a fight, but is distant, mumbling to herself often, though what she’s saying can’t be heard. She was caught with her crew, but one of them testified against her. She doesn’t seem keen on reuniting since she doesn’t know who.
The Painted Claw - A charismatic rakshasa who enjoys gaining followers and leading them into a suicide pact. He is sending souls back to his master in the nine hells and he has been captured for now...
Habstrek the Painter - A former cart driver turned serial killer, she's not getting out any time soon; she was captured during a time referred to in the local lore as 'the summer of art', in which she killed and drained the bodies of over twenty prison guards’ family members, apparently out of revenge for their extrajudicial killing of her apparently innocent husband, Algnir Half-Tusk. She's fed via a wand charged with Create Food and Drink, as her cell door is welded shut. Guards hate her above almost all other prisoners, knowing she'd gladly turn her targets into further 'paintings'.
Elgin Powell - charged with a dozen counts of kidnapping, he was a local mob boss’ favorite enforcer - with no bodies ever discovered, the families of his victims were denied even the peace of knowing that they were able to be contacted via necromancy. Reportedly, he kept his charges in a deep mine and they are, one and all, still alive, just shielded from scrying and blood legacy magic. Knows more about kidnappings than anyone local is likely to have ever considered.
Jimmy 'Lumberjack' Jackson - Woodcutter turned assassin. He was brutal, honest, and captured by the palace guards when they asked him to start signing his work; reportedly, he's still working from inside of the prison, except his rates are infinitely more affordable. His signature weapon remains undiscovered - which is a neat trick, considering that it's a massive war axe.
Anna - Kept in a dark room and bound with magic sigils, Anna is a deeply motivated, highly disturbed wandering killer, captured after a five-year hunt by professional adventurers; her modus operandi was to disguise herself as an orphan human child, infiltrate colonial outposts, and then systematically destroy food, water, and medical supplies, forcing the pioneers into madness, murder, and cannibalism. Rumors say that she's responsible for the failure of two nation-states' failure to expand their territories. She's boasted she'd gladly take one another job, if freed.
Rankle the Bookkeeper - A master of puppeteering and palace intrigue, he went from entertainer to information broker in under a year; his spies consist of handmade puppets, each one capable of recording sights and sounds, he extorted vast amounts of funding from select projects and missions, lining his own pocket freely until he was captured under what many consider unusual circumstances. Some say that he did so to protect himself from the palace paladins and clergy, all of whom are above harming prisoners.
Coins and Pouch - Master forgers and loan sharks, these two brothers are a regular feature in the prison yard, dealing out loans with reasonable interest rates and obtaining rarities for other prisoners; it's said that on the day they were brought into the prison, they presented a set of keys to a well-appointed cottage to the chief guard as a token of their appreciation. Ever since, they're under protection and weekly payments continue to provide them with many creature comforts. Every year, on the anniversary of their incarceration, the guard that treats them the best receives a key to another cottage.
Aldac - Former adventurer, expedition guide, reformed arsonist, and now a leader of a prison yard 'exercise group', this monk is a dangerous person; some say that she's building an army, others that it's a cult, and nobody wants to test her in a straight fight since she crippled her last opponent in under ten seconds. Anything that requires focus and determination, she's happy to offer her thoughts on, free of charge - provided that she's shown proper respect first. Her sentence is for a triple life duration - tough luck for her, as her species is a long-lived one.
Thack - A monstrous human, he was a warlord by age fifteen, a respected bandit king at twenty, and captured during his attempt to seize the capital itself, turned over by his own command structure in exchange for lenient sentencing for war crimes. Passionate, charismatic, and mysteriously possessing a keen ear for music, he's an example of what can happen to a Bard if they decide to turn war itself into a performance art. He's making money through the writing of strategic, tactical and logistic guidebooks, periodically singing for the lost days of his misspent youth. He turns twenty-three in a month.
Rejoice-Cried-The-Kraken - Still living her best life, RJCTK is a priestess first, bandit second, and a model prisoner third, choosing to ignore her history of piracy and looting in exchange for running a small group of like-minded believers in the church she's built in her cell; she served as a first officer on the flagship of a vast pirate fleet, choosing who lived and who was sacrificed to her deity, often by slow drowning or something that officials referred to as 'hook dancing'. She makes a few extra coins giving nautical theme tattoos for fellow prisoners, each one a work of art worthy of a church's stained-glass windows.
Prisoner #644 - Captured at the frontier, whatever it is, it's only eaten six times in ten years, each time it was an unwary guard who strayed too close to the sealed cage covered in a thick burlap sheet. It hums at night, an eerie, unsettling event taking place only just before the onset of riots, uprisings, and acts of revenge on a wide scale inside of the prison. Recently, guards have reported that it has started to sing softly. Each of the Dead prisoners killed in the previous ten years are named, one by one, and it chuckled wetly when younger guards approach it.
Kishi the Kid - A 16-year-old changeling who attempted to steal the Crown Jewels. He’s stuck in solitary after using the persona of a guard to start a riot, and is well known for the many he’s started in the few months he’s been here
Cold Turquoise - The former cult leader of a Dragonborn pirate fleet. Will only talk in Draconian, and will give advice on how to operate a ship at a cost...
Henri Schum - Halfling Mafia-don. Used his resources and cutthroat approach to fund a smuggling operation on rare animals for collectors. Has 2 fingers missing on his left hand and has his 'buddies' rough up any new people who mention them.
Zarakos - Super beefy winged Tiefling. Brought in for attempting to rob a local bank and fly off with the loot, not accounting for the wizards that can cast Fly. Wings are always tied for obvious reasons. Not very smart, but very loyal. If you free his wings, he will follow you and your group until the end. Will carry and fly anyone that needs it
Kimnuan Shadestalker - Black kitsune assassin. She and her bard troupe would spread rumors about people so others would order hits on them. Specifically in for burning down a village after getting caught by the local authorities. If she can get access to her hands, she can summon a lute and cast spells to become invisible/incorporeal.
Binks Falkhorn- A scribe for 2 generations of very powerful wizards. Has not shown any criminal intent but is ordered to be imprisoned in solitary indefinitely after the wizard went mad and went on a killing spree, showing horrible power. His scribe is the last shred of evidence of the wizard’s work. It would be too dangerous to let the scribe roam free, but it would be foolish to kill him in case his knowledge became useful
Sparkler- A nine-year-old bronze half dragon who just wants to go home to her older brother. She was framed for a crime that she in no way could have committed. She is kept in a dark cell and is the favorite to be abused by the head guard. No knows her actual name because she rarely talks to anyone even when she is allowed.
Xnyxyh Halfheart - Channeling Chronurgy wizard without his spell book. He looks human and is locked up for various crimes. He will help anyone who can get him his spell book. However, if he gets it, he will finish becoming a lich. He does not care for anyone but himself.
Thornbull - an experimental warforged, who committed too many war crimes.
Thragg Jadewolf - half-orc spy. He looks like an ugly human. He is in prison for high treason. He infiltrated border settlements and opened the gates at night, sabotaged the defenses, etc., so the neighboring orc kingdom could conquer the settlements easily.
The masked man - this human wears a cursed mask, which he cannot take off. His crime: He is the elder brother of the current king.
The Wyrd Sisters - Three halfling sisters each identical except for different colored eyes, the Wyrd Sisters are prohibited from accessing the kitchen and mess halls, kept in solitary confinement from each other, and fed separately. This is due to their innate toxicity, their blood, saliva, and sweat producing an extremely toxic poison which when ingested, causes a terrifying and agonizing death in even small doses. They were arrested after their entire village was found rotting the next morning after drinking from the tainted well which they had poisoned. Rumors persist that their natural lethality came from a tradeoff with a powerful Demon.
Semaj Ironscreamer - An elderly Half-Orc Druid who has spent half his life in this cell. He was jailed after being involved in multiple eco-terrorist attacks on mining towns that had been dumping their industrial waste into the nearby rivers. Seen as a kindly grandfather figure by the other inmates and even some of the guards, Semaj is often the peacekeeper between those he can hear from his cell and dispenses wisdom to those who ask. Given the nature of his magic, Semaj is kept in an underground cell with no window and any visitors he receives will be checked for wooden objects and plant matter.
Azar - A former acolyte of the church who used his talents as a thief to steal back religious artifacts from wealthy aristocrats. Until one day he was set up by the Queen dowager to make it look like he was trying to assassinate her with the same knife she had killed her husband with. Is actually completely innocent of this particular crime, but with the weight of the crown bearing down on him his trial was anything but fair.
Vulmon Longroot - A 900-year-old High Elven Bard who was the very first prisoner ever put into this place. His crime? 800 years ago, he had been caught having an affair with all 11 princesses of the area and is actually the reason every member of the royal family has any access to magic.
Tybo the Mad Monk - An incredibly dangerous and violent martial artist who was known to wear the ears of his enemies that he killed in battle like a necklace. After a failed assassination attempt by one of his party members caused Tybo to go mad and kill his party, the Human Monk returned to his roots raiding ships along the coast before he was eventually captured and placed in prison.
Irving - he was just an ordinary peasant... until adventurers showed up in his life and destroyed it. After that he has dedicated his life to destroying them.
Dean Fisher - human. Scum landlord to good upstanding goblins. forgot to bribe a local official.
Greta Howitzer- A human horizon walker ranger who was once a famed demon hunter. But while hunting members of the cult of Baphomet, she lost her mind in Baphomet's lair. She has the madness 'The world is my hunting ground. Others are my prey.' She now views all humanoids as demons and will go to any length to hunt them down. She was imprisoned after spending her money building a massive maze, kidnapping people, and hunting them down in the maze.
Dominic Halfcastle - Halfling, originally in jail for tax evasion, now known for being transferred due to the murder and consumption of multiple sentients, claims the ability to kill sentients with his mind, has displayed no actual psionic or magical power
Vestlev the Mad - War criminal of the highest order, he has been moved to a normal prison as a temporary holding place until a proper area is found. He looks old and disheveled but is a mastermind when it comes to the magical arts of evocation. From his cell can be heard incoherent babbling, but do not be fooled, he has escaped before.
Minkus the Feebleminded - Everyone knows it's a mistake that he's in the prison. He's a real sweetheart if a bit soft in the head. Sometimes his cell glows at night though. Oh, and don't let him tell you about his nightmares if he says you were in one...
Sir Jim Haggins - A true gentleman at heart, he wears his ragged suit proudly. He's perfectly polite in every way. He doesn't look kindly on the poor however, oh no. He detests the poor. So much so that his hunting lodge was full to the brim with human trophies when the authorities finally tracked down 'the Slum-spree Killer'
Thiggund - This hairy brute is referred to by the only word he heads ever been known to utter. When the villagers of a small farming community found him by the road, surrounded by the brutalized remains of a merchant and his horses, Thiggund was arrested on the spot.
Unburned Barty - A slight man with an unassuming smile. He survived being burned at the stake without a single scar. He was moved into isolation after his cellmates kept killing themselves
Billy Pumpernickel - A gnome who is well known and loved in the prison, but actually committed a horrible crime. Everyone just goes with it, and other than the one horrible unforgivable thing, he's just a pretty nice dude. Like 'Hey, there's Billy. Yeah, he mutilated a few kids, but only once. Nice guy.' (Edit: This would just be hilarious when the players try to come to terms on how to treat him)
The Time Master - Real name, age, sex, & race unknown. (S)he exists 5 minutes in the future. The cell was locked, and an empty plate appeared with a note. The note had an explanation and instructions. 'Please place a full plate inside the cell each time an empty plate is discovered. Failure to do so will create a paradox and subsequently release the prisoner.'
Elwe - An elf who walks through the corridors of the prison as if he was someone free, talks to the guards and other prisoners as they were friends. Says he is in prison due to stealing, is actually hiding from the king, who wants to kill him since he killed his father
Ozob - An old looking human with hair only on sides and a fire potion (Molotov) where his nose would be. Always angry. Whenever someone looks wrong at him, he says: you are so annoying I might sneeze.
Walks-Winding-Paths - A tabaxi shadow monk, she is kept in a fully lighted cell at all times, wearing glowing enchanted clothing. She is only fed by guards under a faerie fire spell, as otherwise they would cast a shadow which she could teleport into to escape. She will attempt to convince a party member to give her a cloak, bowl, or other object to block the light with.
Garth the Radiant - A paladin of the fallen angel Zariel. His guards are ordered to hit him every time they see him meditating or praying, as that would let him regain the spells, she grants him and summon his enchanted mace, Purity, to destroy his cell. If the party can bring him his weapon, or even give him ten minutes of peace, he will consider himself honor-bound to grant them a favor upon request. If their aims align with his, he might even fight alongside them.
Nibbles - Literally just a warlock cat.
Iydis Tyger-Eye - Former Guld Leader, she is high level Fighter and also a Were-Tiger. Killed the heads of other Were families, in an attempt to seize power and take control of the protection of the city, and its criminal underworld.
Rollins - Air School Elemental Wizard. Believes in Anarchy and Equality of all races. In jail for starting a revolution and killing the Queen.
Herman - Normal human who built Mythic Bracers of Shatter that are only attuned to him. Had used the Bracers to gain access and rob several small vaults. Then he was caught by an adventurer after going for heist to rob a merchant banker when he refused to harm others to escape with the goods. He refuses to teach/sell the knowledge of how to make the Bracers as he doesn't want others to use it to harm someone.
Roscoe Tealeaf - A well-dressed halfling who smells of saffron. He brokers deals between prison factions. It's no secret that he is trying to escape. He claims he was framed by a noble, or maybe arrested breaking into the noble's vault. He'll tell anyone who asks that the noble has a dangerous artifact. Roscoe is a lore bard that specializes in counter spell silence and general magic user shutdowns.
John 'Musical Manipulator' Green - Half-elf, in jail for making a whole court dance for hours on end to prove a philosophical point that the upper class will just do as they say to hold up appearances and are so comfortable in their wealth, they can watch it be taken away and redistributed.
Colin Green - human. John's half-brother who supported him and helped with a second set up hands to pull off music. Tuomas Yurke - elf. the voice and magic behind all of this. Started to talk to John about these thoughts and with a few others began to flesh them out into a more concrete thought and into a sound. Loved by the low class, anticipated and loved by the upper class even though it is all a misunderstanding. The three of them are located at different corners and different levels of the prison so the music can't come together and convince guards to open up cages. Mail comes from them from all over. 2 members of their group are still at large.
Vaelh'noo - Githyanki sorceress who once commanded a powerful fleet in the astral sea before she was captured in a botched raid. Her secret is that she allowed herself to be captured to escape the wrath of the lich queen, whom she plots to overthrow from the safety of her cell.
Quikiliar - A doppleganger (Rogue). Thrown into prison for impersonating a person of high authority, they’re known for frequently making their way into guard chambers by pretending to be one. They can get access to a lot of things if you ask for it, but almost always ask for some odd favor or trinket, usually personal, like a lock of hair or an image of someone loved.
Locke - Once a guard themselves, this warforged fighter was sent to jail after attacking someone due to a misinterpretation of their actions. Unfortunately, this was also another guard with good standing with the warden, who had them put in. They serve their time willingly but can be interrogated or otherwise convinced to disclose explicit info about the prison and its guard shifts and similar.
Breeze - An air genasi artificer, she was thrown into jail after selling several infused items for high prices and then the infusing a different item. Since then, she’s gotten in good favor with guards and other inmates by enchanting some magic items and plans to use these favors and connections to escape at some point.
Zaurok - A Goliath Barbarian, although he acts calm and meditates. Known for the rare outbursts, during which he flies into a rage after being provoked or possibly from being disturbed while meditating. The several escape attempts that’ve happened are from him simply breaking the jail bars. Since then, he’s been relocated to a cell made out of adamantine.
Slicer - Kenku cleric. Devoted to a god of trickery, they gained their name after a particular... Prank, on part of their god. Around the jail will often prank the various inmates but is also known to make distracting sounds at the guards at night. Likely to be able to convince with shiny objects to prank someone or create a distraction.
Color-of-Blood - An insane Tabaxi woman incarcerated for eviscerating several people. Can often be found singing quietly to herself songs usually about 'meal preparation'. Is usually docile and doesn't react to being talked to unless threatened which she may attack while loudly singing '50 ways to skin a human.'
Reginald Mark - A mild mannered human male incarcerated for a chain of serial killings. He claims he's possessed by a banshee, but no one believes him. His speech has a feminine undertone and his skin is cold to the touch. Those who threaten him are usually found in the morning choked to death with a horrifying look on their face.
Tee’vah - Tiefling rogue who doesn’t seem too upset to be there. If approached he will happily show off a copy of his wanted poster, listing crimes from arson to murder. Secretly a doppelgänger who is honestly just trying to provide for his family and have some fun. Can break out any time he wants.
The Dread Pirate Azuzula, Roger, and Primten - A Tiefling, an earth genasi, and an air genasi. Azuzula seems useless but the other two are competent sorcerers. Despite this they follow her words to the letter. In for piracy. Azuzula can’t spell and keeps ranting about her ship the Doom Squid. Will challenge people to fights.
Taryon Sandstone - A half-elf paladin who used to be a slave fighting in gladiator pits. After gaining his freedom, he vowed to fight for the freedom of other and became a powerful hero. After the tragic loss of a close friend, he went on an overzealous crusade against slavers, killing them and their family as well as anyone who had in any way helped them (ship captains, harbor employees, food/clothes/rope vendors, blacksmith, etc.)
Tilby Valenois - A gnome mage of sorts who has committed zero crimes besides somehow breaking into a maximum-security prison and... staying there? The security guards have tried to get him to leave numerous times but usually get charmed or subdued out of it magically. Nobody knows why the gnome wishes to be there, but he hasn’t been messing with the order of things much.
Adelai - A rather amicable young woman. Nobody knows for sure what she's in for, but general consensus is that it involved a basilisk head and the water supply to a small town
Vass - A large orc man that was used as a phylactery for a lich. Vass has been hearing whispers of the lich in his mind and is slowly being possessed. He has started doing horrible things under the influence of the lich. Performing Magic’s that he has no right to know.
Endeer - A being that inflicts his victims with horrible nightmares in each of these nightmares a horrifying creature appears to the dreamer and offers them the opportunity to “Loose yourself from the chains of your labored slumber” if the dreamer accepts, they never sleep again as their mind descends in to horrible madness
Cultists of the Basilisk - These cultists are attempting to create the creature they worship a terrible all-knowing basilisk they know that they will be successful and that the basilisk will destroy anyone who knew about him and didn’t help create him so they only share their beliefs with those they deem helpful or worthy of death
Arnold Long - A half orc/elf, he looks like a giant of a human and seems pleasant to be around in a group of people. While it appears, he is a big stupid sweet teddy bear of a person, his record is full of brutal killings that may or may not have happened. The last killings were not too long ago after a prison gang isolated Arnold in the showers and bribed a guard to not interfere. Long story short, the gang WAS major player in the prison, now all of its muscle IS dead, and the guard went missing. Arnold is to be handled with care and kindness.
The 'Statue of The Maiden' - It looks like a statue of a naked elven woman that was bought by a merchant (deceased) from an artist (deceased) who sold it to a noble (deceased) for a gift to his wife (deceased) and children (deceased). All that is known is the statue moves when not observed and will eat and clean itself. It leaves flirtatious messages for the guards it likes and death threats to the guards it hates. The artist swore on their deathbed it was a mistake for them to create it but, this is the only place it has been stored where it does not kill thought it has maimed a few people who fail to respect it. Attempts to remove, destroy, or study it has been 'unfruitful and unwise'.
Inspector Brundt - A beardless dwarf imprisoned for the crimes of tax evasion, swindling, theft, and gross debt. He knows how to get things and bribes the guards to get luxuries and messages through the prison walls.
Tur the Kobold - He seems stupid and harmless. Everyone assumes he's just a patsy who took the fall for a bigger criminal. Occasionally, though, he lets something slip that only someone high-level in a criminal organization would know.
Axe Hands - A warforged barbarian who found great success as a military shock trooper, but also was involved in an incident where he dismembered a commanding officer. Sees prison as an 'extended furlough” and is convinced he'll be let out when the next war starts.
Clara - A human paladin. Recruited into the military, she was driven mad by the trauma of war and turned oathbreaker. Jailed for the same incident as Axe Hands, having used her healing abilities to keep their victim from bleeding out after being dismembered. Lives to see people suffer but remembers enough of her pre-oathbreaker life to maintain a kind, innocent facade when it suits her.
Harald Silverfinger - An elf wizard who sees humans the same way a scientist sees a bucket full of white rats; testing fodder. They're close enough to elves to be useful for experimentation, but short-lived enough that killing them really isn't a big deal. It's rumored that the local guild is secretly helping him continue his work, using his fellow prisoners as test fodder.
Verdos - A dwarven female cleric. Believes she was morally just in murdering the children of a local village. Full of righteous anger. Judges everybody according to her own warped and insane moral code. Can often barely be understood. In maximum security for obvious reasons. Can offer a range of cleric services at prison prices.
Tabitha Binks - A Tabaxi Rogue. An orphan growing up on the coast, she quickly fell in with the Revelry pirates. Tabitha learned to use her claws as lockpicks and may teach other Tabaxi how to as well. She was caught at sea after ambushing a wealthy fur trader.
James the Changeling - A male changeling known for impersonating the guides and has so far escaped every prison he’s been in. He’s a new inmate already planning his escape.
??? - the cell appears empty, save for a stool. Could be they're just using it for storage. But, then why does that stool make the hairs on the back of your neck stand up?
Ood - A very old, frail and nearly paralyzed Illithid who sits still in solitary confinement, his blind eyes wide open, and only blinks or changes his position once or twice per year. Said to have messed something up when attempting to become an Alhoon. Nobody knows why he's there, but he occasionally sends nearly unintelligible telepathic riddles to the other prisoners. Rumor has it he has invaded the minds of everyone in the prison and lives vicariously through their dreams at night.